

The overarching idea of a couple trying to patch things up and learn to work together better is neat, but most of their arguments revolve around surface-level bickering and some issues they could have easily worked through or discussed before going straight to a divorce. Unfortunately, this is probably the only good thing I can say about the story, as the rest of it is pretty badly written. The story is an interesting backdrop to the gameplay, as there are points where the level is themed around their house, places they’ve been on holiday to, etc, but as I’ll discuss later, that certainly does not limit the locations the game takes you to. And so May and Cody try to find a way to get back to their real bodies, all while Rose’s whimsical (and sentient!) Book of Love tries to help them fix their relationship. After breaking the news of their divorce to Rose, she goes to play with her toys and ends up crying on her doll recreations of her parents – which ends up making the parents inhabit said dolls. The story revolves around May and Cody – a couple contemplating divorce – as well as their child, Rose.


So does their third game – It Takes Two – manage to top its predecessor? Or did it end up also being added to the dropped pile? Keep reading our review to find out. A Way Out is probably one of my favourite co-op experiences out there, but Brothers: A Tale of Two Sons is a game which for whatever reason I never got around to finishing, despite it really interesting me. Hazelight is a studio I’ve always kept my eye on.
